About Me

Work

About Me

Work

About Me

Work

Context

Great snacks, great theater… what’s stopping sales?

Moovy is a movie theater located in Toronto, Canada, known for its great selection of snacks that keep audiences coming back. However, despite the quality of their concessions, Moovy has been struggling to generate consistent sales. For this project, I set out to explore what might be preventing Moovy from reaching its sales potential and to design solutions that could increase snack revenue.

Challenge

Moovy, a movie theater located in Toronto, Canada was experiencing a decline in snack sales. How might we help them increase sales while making the ordering process more enjoyable for moviegoers?

A mobile app was designed that allows moviegoers to group-order snacks by scanning a QR code on their movie seat so that guests can quickly place orders and have snacks delivered directly to them.

Solution

My Role

As the sole designer on this project, I was responsible for driving the end-to-end design process. My work included conducting user research to uncover pain points, leading usability testing to validate design decisions, and creating wireframes, high-fidelity UI designs, and interactive prototypes.

User Research

Interviewing 10 moviegoers to uncover frustrations in their snack-buying experience

From interviews with 10 moviegoers, I identified recurring pain points in the snack-buying experience. These insights revealed clear opportunity areas that can be addressed in the app to create a smoother and more enjoyable experience for users.

Ideation

Initial Snack Ordering Explorations

Based on research insights around long lines and rushed purchases, I created low-fidelity wireframes to explore how a mobile app could streamline concession ordering.

Based on research insights around long lines and rushed purchases, I created low-fidelity wireframes to explore how a mobile app could streamline concession ordering.

Usability Testing

Conducted Usability Testing with 10 users

The goal was to observe how real users interacted with the first draft of the UI and gather feedback on clarity, ease of navigation, and overall experience.

After analyzing user insights and identifying points of confusion, I refined the layout and developed a higher-fidelity design to improve clarity and usability.

Accessibility Consideration

Color Contrast Ratios

The design ensures strong contrast ratios to support users with low vision. The background color and text maintain a contrast ratio of 16.28:1, while buttons with white text achieve a contrast ratio of 10.37:1. Both meet and exceed the WCAG standards, enhancing readability and accessibility.

Screen Reader Optimization

Since theaters are dim environments, it can be difficult for people with low vision to see clearly. Alt text was added to menu items so screen readers can announce them, and labels were made more descriptive. Instead of using a general label like "button," a more descriptive label like "checkout button“ will be used.

Error Prevention

Users can rescan the QR code if they entered the wrong group order. Additionally, they can go back and edit their preferences without having to restart the entire order.

Final Prototype

What I Learned

Through the user testing process,  I was able to understand the difference between being the designer vs. the user from a fresh perspective. As the designer, it was easy for me to navigate the ordering flow and understand the features. However, user testing revealed that for people who had never used the app, certain aspects were confusing. While it was clear to me as the designer that items appeared due to others in the group adding them, users often  felt confused without a clear indicator or label. 

I learned that user testing is invaluable in uncovering blind spots in the design and helps create a more
user-friendly, intuitive experience. This feedback allowed me to make significant improvement to make the ordering process easier for users.